Arthur Kinsey

The Basics

Name: Arthur Kinsey
Seeming: Darkling
Blessing: Spend Glamour to increase dice pools for Wits, Subterfuge and Stealth. Stealth rolls gain 9-again rule.
Curse: -1 to all rolls to activate Contracts during the day. -2 if the sun is visible to them.
Kith: Leechfinger
Blessing: Sap the Vital Spark
Court: Courtless

Attributes

Strength 2 Dexterity 2 Stamina 2
Presence 2 Manipulation 3 Composure 3
Intelligence 3 Wits 2 Resolve 3

Abilities

Academics (Art) 2
Computer 1
Crafts (Painting) 4
Investigation 1
Medicine (Anatomy) 2
Occult 2

Brawl 1
Drive 1
Stealth 2

Empathy 2
Persuasion 2
Socialize (Art Shows) 2
Subterfuge 1

Merits, Pledges and Contracts

Fame 1
Hollow (Size 2, Wards 2, Amenities 1) 5
Resources 2
Tolerance for Biology
Workshop (Painting) 1

Contracts:
Darkness 2
Dream 2
Hours 1

Tempers

Wyrd: 2
Clarity: 5 (Suspicion)
Glamour: 11/2

Health 7
Speed 9
Willpower 6
Defense 2
Init Mod 5

History

Arthur Kinsey was the only son of two high school teachers. Academically inclined from an early age, he also became interested in more artistic pursuits. By the time he was in high school, his painting skills were impressive enough to gain him spots in a few local art shows, as well as a full-ride scholarship to an art school out in Connecticut. Between his junior and senior years, he ducked out of town for a week to, as far as his parents knew, visit an online friend up in Seattle. Where he actually was, however, was a place far different.

Arthur, along with nine other artistically-inclined individuals, had been Taken by a member of the Gentry who considered himself a conniseure of mortal art. He placed the ten mortals in something akin to a Battle Royale: whoever created the best work of art would be allowed to go free. As an added twist, the artists would be able to steal the creativity (and sanity…and lives) of their fellows to improve their own works. He gave them a time to turn in their pieces, then went off to watch the fun

At first, Arthur balked at this prospect. However, one of the less scrupulous people there took the Gentry up on the offer and drained Arthur of much of his sanity with one deep draught. Arthur then spent the next month stalking the offending man, taking him apart piece by piece until nothing remained but a comatose shell. He grew skilled at taking things from his fellow captives, turning the stealing of life into an art all its own.

In time, Arthur was the only one who remained; all the others were either insane or dead, some by his own hand. He painted his masterpiece for his Keeper, documenting his time within its twisted art studio. Pleased, the Keeper placed the painting in a place of honor in his hall and let Arthur go in thanks for the excellent effort.

Arthur, now a much colder youth than he had been, finished high school and completed his schooling in Connecticut. He then returned to California and set up a small art studio in a Hollow in Sacremento. Now that it is complete, he is emerging to introduce himself to the Lost population at large. They won't know what hit them.

Description

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Those who see the Mask see Arthur as a somewhat cheery man in his early 20's, with short-cut brown hair, blue eyes and a smirk almost always on his face. He prefers to wear long-sleeved shirts and jeans no matter the weather, rolling up his sleeves to reveal paler skin when he works on his canvases. He often carries a sketchbook with him, full of various drawings and the beginnings of his painted works.

When looking behind the Mask, Arthur's skin pales dramatically and his hair darkens into blackness. In fact, it seems as though all color has been drained out of him. When he takes the Essence of others, however, his skin tone returns to a more normal shade, if only for a time. As he has not sworn himself to a season, he bears no Mantle; however, a faint draining sensation can be felt around him, almost like something is being removed just by being in his presence.

Experience Points

  • Gained: 8
  • Spend: 0
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