Basic Character Information
Name: Caraka Amunya
Caste: Journeys
Concept: Walker of the Paths Between
Motivation: Walk every inch of Creation
Anima: Brilliantly clear yellow
Attributes and Abilities
Attributes
Physical: Strength 4, Dexterity 7, Stamina 4
Social: Charisma 7, Manipulation 7, Appearance 4
Mental: Perception 7, Intelligence 7, Wits 7
Abilities
CASTE
Resistance 5
Ride 6
Sail 7
Survival 7
Thrown 7 (Knives +2)
FAVORED
Craft (Air) 7 (Calligraphy +2)
Craft (Earth) 7 (Road Design +2)
Craft (Fate) 7
Linguistics 7 (River; Old, All Directionals)
Martial Arts 7
Stealth 5
OTHER
Archery 5
Athletics 7
Awareness 7 (Sight +2)
Bureaucracy 6
Dodge 7
Integrity 7
Investigation 7
Larceny 5
Lore 7
Medicine 5
Occult 7
Performance 5 (Saxian +2)
Presence 7
Socialize 5
Advantages
Backgrounds
Allies 2
Artifact 3 (Starmetal Sanxian)
Artifact 2 (Wave-Walking Boots)
Backing (Convention of Wood) 2
Backing (Golden Baroque of Journeys) 3
Backing (Oversight) 3
Connections (Humanity) 2
Connections (Hollow) 2
Familiar 3
Manse 3
Panoply 3
Reputation 2
Salary 3
Savant 3
Wealth 3
Willpower, Virtues, and Intimacies
Willpower: 8
Virtues: Compassion 4, Conviction 4, Temperance 3, Valor 3
Intimacies: The Road, Safety of the Realm
Health and Essence
Health: -0, -1, -1, -2, -2, -4, Incap, Dying, Dying, Dying, Dying, Dying, Dead
Essence: 8
Personal Essence Pool: 22/22
Peripheral Essence Pool: 54/64 ( committed)
Artifact
Ghosavat
Level 2 Starmetal Instrument
This expertly-crafted sanxian is made from wood from the deep East and strung with starmetal created from the passing of Harmonious Melody, a little god of pleasant music. The player's skill with the lute is enhanced by the little god, gaining four dice for Performance rolls.
Manse
To Be Developed
Combat
Defense Statistics
- Dodge: 10 (11-1)
- Parry: 8 (unarmed); 9 (7SS)
- Mental Dodge: 11
Soak
- Unarmored
- Standard: 4B/2L/0A
- Buff Jacket
- Standard: 8B/5L/3A
Combat Statistics
- Clinch
- Standard: Spd 6, Acc +0(14), Dmg +0B(4B), Def -, Rate 1
- Kick
- Standard: Spd 5, Acc +0(14), Dmg +3B(7B), Def -2(12), Rate 2
- Punch
- Standard: Spd 5, Acc +1(15), Dmg +0B(4B), Def +2(16), Rate 3
- Starmetal Seven-Section Staff
- Standard: Spd 5, Acc +1(15), Dmg +10B(14), Def +4(18), Rate 3
Charms
- Athletics
- Unswerving Juggernaut Principle
- Larceny
- Avoiding the Truth Technique
- Name-Pilfering Practice
- Thought-Swiping Distraction
- Lore
- Efficient Secretary Technique
- Martial Arts
- Second Martial Arts
- Fateful Martial Arts
- Night Breeze Style (All)
- Golden Janissary Style (All)
- Hungry Ghost Style (All)
- Celestial Monkey Style (All)
- Snake Style (All)
- Mantis Style (All)
- Violet Bier Style (All)
- Tiger Style (All)
- Prismatic Arrangement of Creation Style (All)
- Obsidian Shards of Infinity Style (All)
- Border of Kaleidoscopic Logic (to Form)
- Medicine
- Peaceable Conclusion
- Smooth Transition
- Resistance
- Someone Else's Destiny
- Shield of Destiny
- Optimistic Security Practice
- Ride
- Yellow Path
- Glory Path
- Stealth
- Soft Presence Practice
- Thrown
- All listed Thrown Charms
- Fateful Thrown
Colleges and Resplendent Destinies
Colleges
Captain 5
Crow 5
Gull 7
Mask 5
Mast 5
Messenger 6
Musician 4
Peacock 4
Quiver 5
Ship's Wheel 5
Sorcerer 5
Personal Information
Appearance
TBA