Caraka Amunya

Basic Character Information

Name: Caraka Amunya
Caste: Journeys
Concept: Walker of the Paths Between
Motivation: Walk every inch of Creation
Anima: Brilliantly clear yellow

Attributes and Abilities

Attributes

Physical: Strength 4, Dexterity 7, Stamina 4
Social: Charisma 7, Manipulation 7, Appearance 4
Mental: Perception 7, Intelligence 7, Wits 7

Abilities

CASTE
Resistance 5
Ride 6
Sail 7
Survival 7
Thrown 7 (Knives +2)
FAVORED
Craft (Air) 7 (Calligraphy +2)
Craft (Earth) 7 (Road Design +2)
Craft (Fate) 7
Linguistics 7 (River; Old, All Directionals)
Martial Arts 7
Stealth 5
OTHER
Archery 5
Athletics 7
Awareness 7 (Sight +2)
Bureaucracy 6
Dodge 7
Integrity 7
Investigation 7
Larceny 5
Lore 7
Medicine 5
Occult 7
Performance 5 (Saxian +2)
Presence 7
Socialize 5

Advantages

Backgrounds

Allies 2
Artifact 3 (Starmetal Sanxian)
Artifact 2 (Wave-Walking Boots)
Backing (Convention of Wood) 2
Backing (Golden Baroque of Journeys) 3
Backing (Oversight) 3
Connections (Humanity) 2
Connections (Hollow) 2
Familiar 3
Manse 3
Panoply 3
Reputation 2
Salary 3
Savant 3
Wealth 3

Willpower, Virtues, and Intimacies

Willpower: 8
Virtues: Compassion 4, Conviction 4, Temperance 3, Valor 3
Intimacies: The Road, Safety of the Realm

Health and Essence

Health: -0, -1, -1, -2, -2, -4, Incap, Dying, Dying, Dying, Dying, Dying, Dead
Essence: 8
Personal Essence Pool: 22/22
Peripheral Essence Pool: 54/64 ( committed)

Artifact

Ghosavat
Level 2 Starmetal Instrument

This expertly-crafted sanxian is made from wood from the deep East and strung with starmetal created from the passing of Harmonious Melody, a little god of pleasant music. The player's skill with the lute is enhanced by the little god, gaining four dice for Performance rolls.

Manse

To Be Developed

Combat

Defense Statistics

  • Dodge: 10 (11-1)
  • Parry: 8 (unarmed); 9 (7SS)
  • Mental Dodge: 11

Soak

  • Unarmored
    • Standard: 4B/2L/0A
  • Buff Jacket
    • Standard: 8B/5L/3A

Combat Statistics

  • Clinch
    • Standard: Spd 6, Acc +0(14), Dmg +0B(4B), Def -, Rate 1
  • Kick
    • Standard: Spd 5, Acc +0(14), Dmg +3B(7B), Def -2(12), Rate 2
  • Punch
    • Standard: Spd 5, Acc +1(15), Dmg +0B(4B), Def +2(16), Rate 3
  • Starmetal Seven-Section Staff
    • Standard: Spd 5, Acc +1(15), Dmg +10B(14), Def +4(18), Rate 3

Charms

  • Athletics
    • Unswerving Juggernaut Principle
  • Larceny
    • Avoiding the Truth Technique
    • Name-Pilfering Practice
    • Thought-Swiping Distraction
  • Lore
    • Efficient Secretary Technique
  • Martial Arts
    • Second Martial Arts
    • Fateful Martial Arts
    • Night Breeze Style (All)
    • Golden Janissary Style (All)
    • Hungry Ghost Style (All)
    • Celestial Monkey Style (All)
    • Snake Style (All)
    • Mantis Style (All)
    • Violet Bier Style (All)
    • Tiger Style (All)
    • Prismatic Arrangement of Creation Style (All)
    • Obsidian Shards of Infinity Style (All)
    • Border of Kaleidoscopic Logic (to Form)
  • Medicine
    • Peaceable Conclusion
    • Smooth Transition
  • Resistance
    • Someone Else's Destiny
    • Shield of Destiny
    • Optimistic Security Practice
  • Ride
    • Yellow Path
    • Glory Path
  • Stealth
    • Soft Presence Practice
  • Thrown
    • All listed Thrown Charms
    • Fateful Thrown

Colleges and Resplendent Destinies

Colleges

Captain 5
Crow 5
Gull 7
Mask 5
Mast 5
Messenger 6
Musician 4
Peacock 4
Quiver 5
Ship's Wheel 5
Sorcerer 5

Personal Information

Appearance

TBA

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