Karu Caitya

Description

Coming soon!

Backstory

Coming soon!


Basic Character Information

Name: Karu Caitya
Caste: Twilight
Concept: Demense Expert
Anima: Ornate facade of a grand building

Motivation: Rediscover the methods for creating the most advanced Manses

Attributes and Abilities

Attributes

Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 4

Abilities

CASTE
Craft (Earth) 3
Investigation 1
Lore 3
Medicine 1
Occult 3
FAVORED
Archery 2
Awareness 2
Linguistics 4 (High Realm; Riverspeak, Forresttongue, Eastern Tribal, Old Realm)
Survival 2
War 2
OTHER
Dodge 1
Martial Arts 2
Melee 2
Performance 1
Presence 1
Ride 1

Advantages

Backgrounds

Artifact 2: Green Jade Hearthstone Bracers
Artifact 2: Manuscript Translation And Storage Device
Artifact 1: Orichalcum Fivefold Harmonic Adapter (attached to bracers)
Manse 3: Jewel of the Master's Hand (Oadenol's Codex)
Resources 1: Money she makes doing geomantic surveys

Willpower, Virtues and Intimacies

Compassion 2
Conviction 3 (Heart of Flint)
Temperance 2
Valor 2
Willpower 5

Intimacies: Preservation of Knowledge, Lookshy

Essence and Health

Essence 3
14/14 Personal
26/35 Peripheral
9 Committed

Health
-0, -1, -1, -2, -2, -4, Dying, Dying, Dying, Dead

Mutations, Merits and Flaws

Wood Adaptation (3M) - Caitya acquired this mutation during a longer-than-expected stay in a large powerful Wood aspected demense.

Secrets (2F) - The combination of her Lookshayan heritage and the mutation she acquired during her years exploring demenses aid her in masquerading as a Dragon-Blooded in a pinch. However, Solars are still Anathema, even in Lookshy.

Sterile (3F) - For whatever reason, the gods decided that Caitya would not be able to bear a child. Although that pained her at first, her work as a geomancer has become something like a child, so the pain has passed.

Charms

  • Awareness
    • Second Excellency
  • Craft
    • Durability Enhancing Technique
    • Object Strengthening Touch
    • Second Excellency
  • Lore
    • Chaos Repelling Pattern
    • Second Excellency
  • Melee
    • Second Excellency
  • Occult
    • Spirit Detecting Glance
  • Survival
    • Hardship Surviving Mendicant
  • War
    • Second Excellency

Combat

Defense

  • Dodge DV 4 (7 w/bracers)
  • Parry DV 3

Soak

  • Unarmored
    • Standard: 3B/1L/0A
  • Buff Jacket
    • Standard: 7B/4L/0A

Combat Statistics

  • Join Battle 6
  • Clinch
    • Standard: Spd 6, Acc +0(5), Dmg +0B(3B), Def -, Rate 1
  • Kick
    • Standard: Spd 5, Acc +0(5), Dmg +3B(6B), Def -2(2), Rate 2
  • Punch
    • Standard: Spd 5, Acc +1(6), Dmg +0B(3B), Def +2(4), Rate 3
  • Treated Ironwood Knife
    • Standard: Spd 5, Acc +1(6), Dmg +2L(5L), Def +0(3), Rate 2
  • Short Sword
    • Standard: Spd 4, Acc +2(7), Dmg +3L(6L), Def +1(3), Rate 2
  • Long Bow
    • Standard: Spd 6, Acc +1(6), Dmg 3L, Range 200, Rate 3

Bonus and Experience Points

Bonus Points

Essence 3 - 7
Tham: Geomancy 1 - 4
Investigation 1 - 1
Linguistics 4 - 1
Craft (Earth) 3 - 2
Mutation: Wood Adaptation - 3
Artifact: GJ HS Bracers - 2

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