Table of Contents
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Description
Coming soon!
Backstory
Coming soon!
Basic Character Information
Name: Karu Caitya
Caste: Twilight
Concept: Demense Expert
Anima: Ornate facade of a grand building
Motivation: Rediscover the methods for creating the most advanced Manses
Attributes and Abilities
Attributes
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 4
Abilities
CASTE
Craft (Earth) 3
Investigation 1
Lore 3
Medicine 1
Occult 3
FAVORED
Archery 2
Awareness 2
Linguistics 4 (High Realm; Riverspeak, Forresttongue, Eastern Tribal, Old Realm)
Survival 2
War 2
OTHER
Dodge 1
Martial Arts 2
Melee 2
Performance 1
Presence 1
Ride 1
Advantages
Backgrounds
Artifact 2: Green Jade Hearthstone Bracers
Artifact 2: Manuscript Translation And Storage Device
Artifact 1: Orichalcum Fivefold Harmonic Adapter (attached to bracers)
Manse 3: Jewel of the Master's Hand (Oadenol's Codex)
Resources 1: Money she makes doing geomantic surveys
Willpower, Virtues and Intimacies
Compassion 2
Conviction 3 (Heart of Flint)
Temperance 2
Valor 2
Willpower 5
Intimacies: Preservation of Knowledge, Lookshy
Essence and Health
Essence 3
14/14 Personal
26/35 Peripheral
9 Committed
Health
-0, -1, -1, -2, -2, -4, Dying, Dying, Dying, Dead
Mutations, Merits and Flaws
Wood Adaptation (3M) - Caitya acquired this mutation during a longer-than-expected stay in a large powerful Wood aspected demense.
Secrets (2F) - The combination of her Lookshayan heritage and the mutation she acquired during her years exploring demenses aid her in masquerading as a Dragon-Blooded in a pinch. However, Solars are still Anathema, even in Lookshy.
Sterile (3F) - For whatever reason, the gods decided that Caitya would not be able to bear a child. Although that pained her at first, her work as a geomancer has become something like a child, so the pain has passed.
Charms
- Awareness
- Second Excellency
- Craft
- Durability Enhancing Technique
- Object Strengthening Touch
- Second Excellency
- Lore
- Chaos Repelling Pattern
- Second Excellency
- Melee
- Second Excellency
- Occult
- Spirit Detecting Glance
- Survival
- Hardship Surviving Mendicant
- War
- Second Excellency
Combat
Defense
- Dodge DV 4 (7 w/bracers)
- Parry DV 3
Soak
- Unarmored
- Standard: 3B/1L/0A
- Buff Jacket
- Standard: 7B/4L/0A
Combat Statistics
- Join Battle 6
- Clinch
- Standard: Spd 6, Acc +0(5), Dmg +0B(3B), Def -, Rate 1
- Kick
- Standard: Spd 5, Acc +0(5), Dmg +3B(6B), Def -2(2), Rate 2
- Punch
- Standard: Spd 5, Acc +1(6), Dmg +0B(3B), Def +2(4), Rate 3
- Treated Ironwood Knife
- Standard: Spd 5, Acc +1(6), Dmg +2L(5L), Def +0(3), Rate 2
- Short Sword
- Standard: Spd 4, Acc +2(7), Dmg +3L(6L), Def +1(3), Rate 2
- Long Bow
- Standard: Spd 6, Acc +1(6), Dmg 3L, Range 200, Rate 3
Bonus and Experience Points
Bonus Points
Essence 3 - 7
Tham: Geomancy 1 - 4
Investigation 1 - 1
Linguistics 4 - 1
Craft (Earth) 3 - 2
Mutation: Wood Adaptation - 3
Artifact: GJ HS Bracers - 2