Marel Senet


Marel appears a bit odd at first glance, having been given his father’s Southern features but his Northern mother’s pale skin and hair. He keeps his hair short, keeping his dark brown eyes from being obstructed. He wears clothes befitting a Varang nobleman’s son, wearing the colors of his caste as well as a well-made buff jacket. When armed, a scimitar hangs from his side while a double-barreled firewand is plainly visible on his back. He carries a satchel at all times, containing his prized Gateway board plus whatever other accoutrements he needs.


Marel Senet is a man of mixed heritage, the son of a Southern Varang nobleman and a Nexian caravan owner who had a brief tryst while she was in Yane on business. When she realized that the pairing had borne fruit after returning to Nexus, she wrote to the nobleman, proposing that the child would stay with her until he was of age then go to Yane to spend a few years with him before going out on his own. The nobleman agreed, asking the merchant to record the child’s birth time so a proper caste could be assigned when he arrived in Yane.

The arrangement worked surprisingly well; Marel stayed with his mother for most of his youth, traveling with the caravan once he was old enough. When he was six, he was introduced to the game of Gateway by a pair of Dynasts who were riding with the caravan from Nexus to Kirghast. By the time he was ten, Marel was winning tournaments all over the Scavenger Lands, impressing a number of his opponents with his skill at the game. When he was twelve, he traveled with his mother to Yane for a tournament and defeated one of the city’s best players to win the tournament.

Much to his surprise, the man that Marel had bested was his father, who acknowledged him as his son on the spot, the audience cheering loudly. The stars, his father proclaimed, had deemed that Marel would be a great strategist, and the skill he showed at the tournament was proof of that. Marel lived with his father for the next eight years in Yane, continuing to travel the Scavenger Lands for tournaments. He was even engaged to marry into another family in Varang. However, the engagement was called off when it was revealed that the star chart of the woman’s mother had been a fake; very scandalous. Marel wasn’t too crushed; his betrothed was nice enough, but his true love was Gateway.

When Marel was 21, he made his way back to Nexus to visit his mother. On the way there, the caravan was attacked by a band of Harborhead raiders led by a God-blood of some sort. Although his swordplay was decent enough, Marel soon found himself on the bad end of a block, pushing with all his might to keep the God-blood’s blade from turning him into a pin cushion. Suddenly, Marel was filled with a golden light, his eyes blazing with the light of the sun. He shoved the God-blood away, slamming him to the ground and putting his own sword at the man’s throat. While the mortal bandits ran off, the god-blood laughed and greeted him as a Child of the Sun. Marel, as one would expect, was rather confused until he noticed the anima billowing around him.

The God-blood introduced himself as Smoking Mirror, a Son of Ahlat. His father, he said, had told him that a Varangi man would be coming along the road that Marel had traveled and that he was to test the man’s mettle. Marel was confused, but allowed Mirror to continue with him to Nexus when he said that he could explain a bit about what had just happened. Despite the inherent enmity between Varang and Harborhead, Mirror and Marel soon became close friends. The pair finally reached Nexus, and, after spending some time with Marel’s mother, they continued on into the Threshold, going where the road would take them.

The Basics

Name: Marel Senet
Caste: Dawn
Concept: Gateway prodigy/reluctant warrior

Attributes and Abilities


Strength 2
Dexterity 3
Stamina 3

Charisma 3
Manipulation 3
Appearance 3

Perception 3
Intelligence 4
Wits 4


Archery 2
Martial Arts 2
Melee 3
War 5 (Gateway +2)

Awareness 2
Integrity 3
Linguistics 3 (River; Forrest, High, Fire)
Lore 2
Socialize 3

Dodge 3
Occult 1
Performance 2
Presence 2
Resistance 1
Survival 1


Allies (Smoking Mirror, Son of Ahlat) 1
Artifact (General’s Gateway Board) 2
Reputation (Threshold Gateway Circuit) 2
Resources 3


General’s Gateway Board (Level 2, 5m): This Gateway board, made primarily of blue jade while the cores of the pieces and the gridlines of the board are made of starmetal, was a gift to Marel from his father after he was formally acknowledged. As well as being a well-made board, it has an additional function befitting a master tactician. The owner can write down the known details of an upcoming battle and slid them into a slot on the side of the board before setting up the pieces. Pieces will then begin to move on their own, playing through a game that provides insight into the coming battle; watchers add two successes to War rolls to determine a strategy for the battle in question

Essence, Virtues and Intimacies

Essence: 2
Personal: 18/18
Peripheral: 27/32 (5 committed)
Limit: 0/10

Intimacies: Playing Gateway, His Family

Willpower: 6
Compassion: 2
Conviction: 3
Temperance: 3 (Overindulgence)
Valor: 2


Second Integrity
Second Melee
Second War
Hungry Tiger Technique
Fire and Stone Strike
Dipping Swallow Defense
Temptation Resisting Stance
Ox-Body Tech (-1x1, -2x2)
Reflex Sidestep Technique
Mastery of Small Manners


Join Battle: 6
Dodge: 4
Parry: 4
Soak (base): 3B/1L
Soak (Perfect RBJ): 11B/6L/5A Mob: -0 Fat: 0

HL: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incap, Dying, Dying, Dying, Dead

Clinch: Spd 6, Acc +0(5), Dmg +0B(2B), Def -, Rate 1
Kick: Spd 5, Acc +0(5), Dmg +3B(5B), Def -2(PDV 2), Rate 2
Punch: Spd 5, Acc +1(6), Dmg +0B(2B), Def +2(PDV 4), Rate 3
Perfect Double-barrel Firewand: Spd 5 Acc +3(5) Dmg 13L Rate 2 Rng 15
Perfect Slashing Sword: Spd 4 Acc +3(9) Dmg +4L(6L) Def +1(PDV 4) Rate 3

BP and XP

BP: Stamina 3 (4), Melee 3 (1), Valor 2 (3), Artifact 2 (1), War 5 (2), Spec: War (1), Arc 2 (2), MA 2 (1)

ST Notes

  • Marel is still learning about being a Solar and is somewhat uncomfortable with the thought of potentially leading men into battle someday in the future. He sees himself as more of a tactician than a general, but Mirror often reminds him that nothing says he can’t be both.
  • While his mother knows of his Exaltation, Marel has not yet told his father. Considering the strength of the Realm’s influence in Varang, he is quite sure that the knowledge that his son had become one of the Anathema would crush him.
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