Sea Of The Soul

What Will Emergeā€¦

The First Tarot is well-known among Awakened cartomancers, and is often sought after for its guidance in matters of divination. Buried deep within some of the older Athenaeum, however, is a small treatise talking about another Tarot deck that is said to have been created before the Fall.

This deck, called the Sea of the Soul by the unknown writer of the treatise, is said to be an experiment done by a cabal of potent magi. It is said that the magi saw the resonance-mingling effects of the First Tarot and decided to see if the same effect could be achieved with full spells.

Each card of the Major Arcana holds a separate spell related to the symbology of the card. When multiple cards are used, the spells within the cards fuse into another more powerful spell. The cabal was happy with the results of their experiment, but did not get to spread the word far; the Ladder was being built as they were working, and the Exile and Fall caused the deck to be scattered to the four winds. Over time, the cards would come together in the hands of both mages and certain Sleepers who were psychically active; of course, those Sleepers would often have the cards removed from their possession by the Guardians, lest they cause havoc (or learn something they ought not).

The treatise mentions that the Minor Arcana may have their own effects, but its author was not knowledgeable of them.

Base Card Effects

The wielder of one of the Major Arcana cards can, with a Intelligence + Occult roll and a Willpower point, access the spell locked within the card. The spell works as written; if a Gnosis score is needed for the spell, divide the number of Arcana cards the wielder has by two (minimum of one).

  • Fool: Temporal Eddies (Time 1)
  • Magician: Counterspell Prime (Prime 2)
  • High Priestess: Transform Aura (Prime 2)
  • Empress: Self-Healing (Life 2)/Heal Flora and Fauna (Life 2)
  • Emperor: Merge Mind (Mind 1, Ban)
  • Hierophant: Inspire (Mind 2, GotV)
  • Lovers: Emotional Urging (Mind 2)/First Impressions (Mind 2)
  • Chariot: Analyze Enchanted Object (Prime 1)
  • Strength: Unseen Shield (Forces 2)
  • Hermit: Gain Skill (Mind 2, FC)
  • Wheel of Fortune: Perfect Moment (Fate 2)
  • Justice: Shared Fate (Fate 3, FC)
  • Hanged Man: Pain is Strength (Life 2, Whipping Boys 1st)
  • Death: Transmute Earth (Matter 3)
  • Temperance: Create Tass (Prime 3)
  • Devil: Projection (Mind 2, Clavicularius 1st)
  • Tower: Alter Integrity (Matter 3)
  • Star: Channel Mana (Prime 3)
  • Moon: Gossamer Touch (Spirit 2)
  • Sun: Light Mastery (Forces 3)
  • Judgment: Price of Hubris (Prime 3, Ban)
  • World: All Mage Sights (Arcana 1)

Fusion Spells

By wielding multiple cards, the magic within the cards mingles, allowing for what are called fusion spells. To use them properly, the wielder spends a Willpower point and rolls Intelligence + Occult. The difficulty of the roll is equal to the number of cards in the spread.

  • Mage Sight: Fool x Arcana Card (Fool alone for Time)
  • Shields: Strength x Arcana Card (Strength alone for Forces)
  • Death: Death
    • Destroy Object: Death x Tower
    • Ghost Gate: Death x Hanged Man
    • Ghost Summons: Death x Hierophant
    • Suppress Own Life: Death x Empress
    • Control Ghost: Death x Emperor x Magician
    • Enervation: Death x Empress x Tower
    • Twilight Shift: Death x Hanged Man x Magician
    • Quell the Spark: Death x Tower x Star x Chariot
    • Summon the Dead: Death x Hierophant x Judgement x Chariot
  • Fate: Wheel of Fortune
    • Exceptional Luck: Wheel x Temperance
    • Evil Eye: Wheel x Tower
    • Bestow Exceptional Luck OR Superlative Luck: Wheel x Temperance x Chariot
    • Swarm of Locusts: Wheel x Empress x Chariot x Judgement
  • Forces: Strength
    • Influence (Element): Strength x Magician
    • Control (Element): Strength x Emperor
    • (Element) Mastery: Strength x Emperor x Star (Light Mastery: Star)
    • Nightsight: Strength x Sun
    • Invisible Object OR Personal Invisibility: Strength x Moon
    • Kinetic Blow: Strength x Tower
    • Call Lightning: Strength x Hierophant
    • Bestow Invisibility: Strength x Moon x Chariot
    • Burst of Speed: Strength x Fool x Chariot
    • Change Weather: Strength x High Priestess x Chariot
    • Thunderbolt: Strength x Hierophant x Chariot
    • Adverse Weather: Strength x High Priestess x Hierophant x Chariot
    • Create Sunlight: Strength x Sun x Emperor x Chariot
  • Life: Empress
    • Cleanse the Body: Empress x Temperance
    • Healer's Trance: Empress x Wheel
    • Sense Life: Empress x Hanged Man
    • Control Base Life: Empress x Emperor
    • Purify Bodies: Empress x Temperance x Lovers
    • Transfer Base Features: Empress x Moon
    • Transform Base Life: Empress x Magician
    • Control Median Life: Empress x Emperor x Chariot
    • Healing Heart: Empress x Lovers
    • Honing the Form: Empress x Strength
    • Transform Median Life: Empress x Magician x Chariot
    • Two Faces: Empress x Fool
    • Doppelganger: Empress x Fool x Moon
    • Enfeeblement: Empress x Tower x Chariot
    • Hone Another's Form: Empress x Strength x Chariot
    • Many Faces: Empress x Fool x Chariot
    • Shapechanging: Empress x Moon x Chariot
    • Greater Shapechanging: Empress x Moon x Star x Chariot
  • Matter: Tower
    • Find the Hidden Horde: Tower x Devil
    • Alter Accuracy OR Armor Piercing: Tower x Strength
    • Shape Liquid OR Transmute Water: Tower x Star
    • Repair Object: Tower x Empress
    • Lesser Transmogrification: Tower x Star x Wheel
    • Shape Air OR Transmute Air: Tower x Star x Fool
    • Transmute Gold: Tower x Star x Sun
    • Alter Size: Tower x Star x Hanged Man x Chariot
    • Greater Transmogrification: Tower x Star x Wheel x Chariot
  • Mind: Devil
    • Alter Aura OR Aura Cloak: Devil x Star
    • Beast Control: Devil x Empress
    • Incognito Presence: Devil x Hermit
    • Memory Hole: Devil x Tower
    • Misdirection: Devil x Moon
    • Voice from Afar: Devil x Magician
    • Augment the Mind: Devil x Hierophant
    • Greater Beast Control: Devil x Emperor
    • Telepathy: Devil x High Priestess
    • Universal Language: Devil x World
    • Augment Other Minds: Devil x Hierophant x Chariot
    • Befuddle: Devil x Tower x Chariot
    • Psychic Assault: Devil x Strength x Chariot
    • Telepathic Control: Devil x Emperor x Chariot
    • Possession OR Psychic Domination: Devil x Emperor x Moon x Chariot
  • Prime: Star
    • Dispel Magic: Star x Arcana Card
    • Activate Enchanted Object: Star x Chariot
    • Counterspell Prime: Star x Sun
    • Transform Aura: Star x Moon
    • Celestial Fire: Star x Hierophant
    • Dissolve Tass: Star x Tower
    • Imbue Mana: Star x Lovers
    • Siphon Essence: Star x Moon x Chariot
    • Dead Zone: Star x World x Tower x Chariot
  • Space: Hanged Man
    • Finder OR Spatial Map: Hanged Man x World
    • Scrying: Hanged Man x Hierophant
    • Multispatial Perception: Hanged Man x Hierophant x Chariot
    • Portal: Hanged Man x Emperor
    • Portal Key: Hanged Man x Emperor x Wheel
    • Suspension: Hanged Man x Emperor x Devil
  • Spirit: Moon
    • Spirit Tongue OR Peer Across the Gauntlet: Moon x Magician
    • Lesser Spirit Summons: Moon x Hierophant
    • Place of Power: Moon x Tower
    • Control Spirit: Moon x High Priestess
    • Exorcism: Moon x Emperor
    • Greater Spirit Summons: Moon x Hierophant x Chariot
    • Spirit Road: Moon x Hanged Man
    • Sacramental Chain: Moon x Star x Lovers
    • Control Gauntlet: Moon x Tower x Chariot x Hanged Man
  • Time: Fool
    • Perfect Timing: Fool x Wheel
    • Augury OR Divination: Fool x Hermit
    • Acceleration: Fool x Chariot
    • Postcognition: Fool x Judgement
    • Shifting Sands: Fool x Tower
    • Chronos' Curse OR Temporal Stutter: Fool x Tower x Chariot
    • Present as Past OR Prophecy: Fool x Hermit x Chariot
    • Temporal Pocket: Fool x Hanged Man x Magician
    • Stop Time: Fool x Tower x Chariot x World
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