Table of Contents
Bright Jasper is a young man of sturdy build, with dark brown skin, reddish brown hair and eyes the bright green color of jasper (which inspired his mother to grant him his name). He normally wears sturdy clothes that are more serviceable than fashionable, although he takes pains to make sure that he is somewhat tidy. He keeps a pair of well-made fighting gauntlets at hand, as well as a short sword. Somewhere on his person, whether around his neck or in the inside pocket of his buff jacket, is a cracked hearthstone in a simple setting with a thin silver chain attached.
Bright Jasper was the only son of Jumping Cricket, a somewhat successful Scavenger Lord in a small village in the East. He lived alone with his father for most of his life; his mother passed away when he was young. He always enjoyed looking over his father’s shoulder as he catalogued and repaired the artifacts he found while on his expeditions, and even accompanied him on a few once he was old enough. Cricket was also a notable thamaturge, and he taught his son a few protocols that could help him while he was out in the field.
When he was in town, Jumping Cricket served as the village’s local handyman. Skilled at repairs both mundane and magical, he was able to pull in a bit of money between expeditions. Bright Jasper followed in his footsteps here as well, focusing on building design and general construction. Jasper helped to design the small workshop that his father built on their property as well as a few of the other buildings in town. Thus, Jasper was able to pull in a bit of money for himself.
Not too long ago, Cricket found clues to a notable First Age redoubt that was hidden in a forest two months’ travel from the village. After borrowing some money from a Guild contact to fund the expedition, he headed out to find the redoubt. After about six months, Jasper received no word from his father. This began to worry Jasper, as his father often sent an Infallible Messenger monthly to update him of any progress on a dig. After three months with no word, Jasper received a visit from the Guild contact his father had borrowed the money from. The Guildsman, a slimy fellow by the name of Patient Wolf, informed Jasper that his father had died while on his way to the redoubt and that the Guild expected him to repay his father’s debt.
Jasper was shocked by the double whammy of the loss of his father and the sudden debt he had acquired. He began to get the money together to pay off Patient Wolf, which was harder than he had originally thought. About a week after he received word of his father’s death, one of his father’s workers returned to the village, carrying a small package. Within the package was a letter from his father describing the redoubt (which set off alarm bells in Jasper’s mind, as Patient Wolf had said that Cricket had never reached the site) as well as a cracked hearthstone. The letter stated that the hearthstone belonged to a manse that was somewhere close to the redoubt, but he had been unable to locate the manse through the normal Geomancy protocols.
Basic Character Information
Name: Bright Jasper
Anima: Jade effigy soldier
Concept: Aspiring Scavenger Lord
Motivation: Find out who had my father killed
Attributes and Abilities
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 4, Intelligence 4, Wits 3
Martial Arts 2
Artifact 3 (Damaged Hearthstone)
Contacts 1 (Associates of his father)
Familiar 2 (TBD)
Willpower, Virtues and Intimacies
Conviction 3 (Heart of Flint)
Intimacies: His family
Essence and Health
-0, -1, -1, -1, -2, -2, -2, -2, -4, Dying, Dead
Merits and Flaws
Damaged Artifact 2: A hearthstone that his father discovered at a tomb. Alas, he was unable to find the manse it belonged to before he died.
Debt 2: Jasper's father borrowed some money from the Guild to fund his last tomb run. Unfortunately, he died before he could repay it.
Charms and Protocols
Athletics: Graceful Crane Stance
Craft: Second Craft, Crack-Mending Technique
Dodge: Reflex Sidestep Technique
Integrity: Integrity Protecting Prana
Lore: Second Lore
Occult: Second Occult
Resistance: Ox-Body Technique (-1x1, -2x2), Durability of Oak Meditation
Survival: Hardship-Surviving Mendicant Spirit
Enchantment: Analyze Talisman
Geomancy: Dragon Next Compass
Warding: Elemental Sight, Dishonest Spirit's Rebuke, Spirit Sight, Ward Against the Dead
Dodge DV 3
Parry DV 3
Buff Jacket: 6B/4L/3A
Join Battle 6
Clinch: Spd 6, Acc +0(5), Dmg +0B(2B), Def -, Rate 1
Kick: Spd 5, Acc +0(5), Dmg +3B(5B), Def -2(PDV 2), Rate 2
Punch: Spd 5, Acc +1(6), Dmg +0B(2B), Def +2(PDV 4), Rate 3
Short Sword: Spd 4 Acc +2(7) Dmg +3L(5L) Def +1(PDV 3) Rate 2
Fine Fighting Gauntlet: Spd 5 Acc +1 (6) Dmg +5B(7B) Def +2(PDV 4) Rate 2
Bonus and Experience Points
Dex 3 (4)
Athletics 3 (4)
Melee 2 (2)
Conviction 2 (3)
Larceny 2 (2)
Survival 3 (4)
Linguistics 2 (2)
Awareness 3 (2)