## The Basics

Name: Vriska

Race: Half Elf

Size: Medium

Gender: F

Age: 25

Deity: Bergos

Alignment: LG

Level: 3

Class (1): Cleric 3

## Abilities and Skills

Strength 11 (+0)

Dexterity 13 (+1)

Constitution 11 (+0)

Intelligence 12 (+1)

Wisdom 16 (+3)

Charisma 16 (+3)

Note: Italics are Class Skills

Acrobatics (Dex): 1 (1 (mod) + 0 (ranks))

*Appraise (Int): 1 (1 (mod) + 0 (ranks))*

Bluff (Cha): 3 (3 (mod) + 0 (ranks))

Climb (Dex): 1 (1 (mod) + 0 (ranks))

*Craft (TBD) (Int): 1 (1 (mod) + 0 (ranks))*

*Diplomacy (Cha): 7 (3 (mod) + 2 (ranks) + 2 (Racial))*

Disable Device (Int): 1 (1 (mod) + 0 (ranks))

Disguise (Cha): 3 (3 (mod) + 0 (ranks))

Escape Artist (Dex): 1 (1 (mod) + 0 (ranks))

Fly (Dex): 1 (1 (mod) + 0 (ranks))

Handle Animal (Cha): 3 (3 (mod) + 0 (ranks))

*Heal (Wis): 6 (3 (mod) + 3 (ranks)*

Intimidate (Cha): 3 (3 (mod) + 0 (ranks))

*Knowledge (Arcane) (Int): 1 (1 (mod) + 0 (ranks))*

*Knowledge (History) (Int): 2 (1 (mod) + 1 (ranks))*

*Knowledge (Nobility) (Int): 1 (1 (mod) + 0 (ranks))*

*Knowledge (Planes) (Int): 1 (1 (mod) + 1 (ranks))*

*Knowledge (Religion) (Int): 6 (1 (mod) + 2 (ranks) + 3 (Skill Focus))*

Linguistics (Int): 1 (1 (mod) + 0 (ranks))

Perception (Wis): 5 (3 (mod) + 0 (ranks) + 2 (Racial))

Ride (Dex): (Int): 1 (1 (mod) + 0 (ranks))

*Sense Motive (Wis): 5 (3 (mod) + 0 (ranks) + 2 (Racial))*

Sleight of Hand (Dex): 1 (1 (mod) + 0 (ranks))

*Spellcraft (Int): 3 (1 (mod) + 2 (ranks))*

Stealth (Dex): 1 (1 (mod) + 0 (ranks))

Survival (Wis): 3 (3 (mod) + 0 (ranks))

Swim (Str): 0 (0 (mod) + 0 (ranks))

Use Magic Device (Cha): 3 (3 (mod) + 0 (ranks))

## Combat

Defense: 11

DR: 2 (Leather Armor)

Fortitude: 3

Reflex: 4

Will: 6

Wounds: 22 (Threshold 11)

Vigor: 24

Init: 1

BAB (Melee): 2 (BAB+Str)

BAB (Ranged): 3 (BAB+Dex)

CMB: 2 (BAB+Str)

CMD: 12 (10+Dex)

Short Sword: Atk +2 Crit 19-20 x2 Type P Damage 1d6

## Traits

### Languages

Tylander (Native)

Quendi (Native)

### Racial – Half-Elf

Adaptability (Skill Focus Feat)

Elf Blood (Both human & elf)

Low-Light Vision

Elf Immunities (Sleep, +2 vs enchantment)

Keen Senses (+2 Perception)

Multi-Talented (2 favored classes, +1HP or SP per level in said classes) (Cleric/Ranger)

Face of the Veilborn (+2 on Diplomacy/Sense Motive, can attempt second try within 24 hours)

### Class - Cleric

Proficiencies (Simple weapons, God's Favored Weapon, L & M Armor, Shields (no tower))

Aura (Lawful Good)

Channel Energy (1d6 Good energy burst in 30 ft radius; if taking damage, can Will save to halve. 3+Cha (6) times a day)

Domains: Death, Repose

## Feats and Spells

### Feats

Racial: Skill Focus (Knowledge: Religion)

1st: Selective Channel (Select up to (Charisma mod) targets to exclude from Channel)

3rd: Lightning Reflexes (+2 to Reflex saves)

### Spell List

#### Domain Abilities

Bleeding Touch (Death): Successful melee touch attack causes target to bleed out for 1d6 damage a round for (Cleric level/2) rounds or until stopped with a DC 15 Heal check or healing spell. Can be used (3+Wisdom modifier) times a day.

Gentle Rest (Repose): Successful melee touch attack causes target to become staggered for a round (effect lasts (Wisdom modifier) rounds on undead). If the target is already staggered, they fall asleep for one round instead. Can be used (3+Wisdom modifier) times a day.

#### Orisons (4 per day)

Guidance (+1 comp bonus on atk roll, save, or skill check)

Light (Light for 20 ft radius)

Resistance (+1 bonus on saves)

Stabilize (Stabilize creature at -1 or less HP)

#### Level 1 (3 per day, plus domain spell)

Deathwatch (Domain) (Determine the condition of creatures in area)

Detect Undead (Detect undead and their strength)

Hide From Undead (Undead cannot see/hear/smell those protected)

Shield of Faith (+2 deflect to AC, +1 per six levels)

#### Level 2 (1 per day, plus domain spell)

Gentle Repose (Domain) (Keeps corpse/body part from decaying for day/level)

Hold Person (Subject is paralyzed for round/level, can roll each round to break out)

## Equipment and Money

### Mundane Equipment

Adventurer's Kit

- Candle x5
- Caltrops
- Flint & Steel
- Grappling Hook
- Hooded Lantern
- Oil x5
- Hemp Rope (50 ft)
- Rations (x10)
- Waterskin
- Whetstone

Backpack

Bedroll

Bottle, Glass (x3)

Holy Symbol (Silver) (STOLEN D: )

Spell Component Pouch

Tent

Traveler's Outfit

### Money

Starting: ? gold

Spent: 83 gold 6 silver 7 copper

Current: ?